he “Wushu Digital Way” team from Guangxi Preschool Education College is combining traditional martial arts with artificial intelligence (AI) and virtual reality (VR), earning recognition in both Wushu competitions and innovation contests. Led by Bai Yunze, a lifelong martial arts practitioner, the team aims to make Wushu teaching more accessible through technology.

Bai has won numerous honors, including a national traditional Wushu championship award, a university Wushu Taijiquan title, and gold at the Guangxi University Student Wushu Championships. Alongside his athletic achievements, he has received the National Scholarship for two consecutive years and completed an internship in the algorithm department of an AI technology company.

Other team members have also earned recognition. Qin Lang and Wu Yun have competed at provincial and national events, receiving awards in Changquan, Jian techniques and Wushu performances. Huang Peiyue has won university-level Wushu awards and leads development of the project’s AI teaching module, designed to demonstrate martial arts movements with a single click.

Beyond competition, the project has received first prize at the provincial level of the “Internet+” College Students Innovation and Entrepreneurship Competition and second prize in the Guangxi “Challenge Cup.” Its school-based training initiatives have also reported improvements, with after-school practice completion rising from 45% to 89% at pilot schools and students’ movement accuracy increasing by 58%.

By combining martial arts expertise with digital innovation, the team hopes to modernize Wushu instruction while preserving traditional knowledge and encouraging more young people to engage with Chinese martial arts.

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